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Random Farm TD - Information and tips

Random Farm TD - Information and tips


Random Farm TD 0.47a ENG

I have played this map many times every day the last months, started with 0.2 and then 0.25 and now 0.47 versions (which this post is about). I want to share some tips and guidelines for this map since many like it (I got a group devoted to it on Battlenet that has fast reached 100+ members) but there is little tips and information to find about it. So this will be a long one :p

I you like this post, plz upvote it in top left corner, to the left of text 'Posted by u/ByFstugan***... '***

Since many ask about the missions, especially the hidden ones, I've made 2 images to help with that, one of the most important to know, and one complete:

Help for missions, simple version:
https://preview.redd.it/qepsddrp0fp41.png?width=1145&format=png&auto=webp&s=f1f9281d11210c13b13406ed64cca0ef5fd643e5

Help for missions, complete list (the last 4 here is hard to get or messy to fit in image):
https://preview.redd.it/rl9c1nwe9ax41.png?width=1144&format=png&auto=webp&s=7f44692e98a5e766bb30d37ad93cb66a95d1bcea
Here are the missions in text:
Crop/Fish/Life (non-tower) missions:
  • King of Fishing (1x each 4 fish kinds)
  • Not a Picky Farmer (3x each 3 crop kinds)
  • Large Farm (Any 20 crops planted at once)
  • Living on the Edge (Have 3 lifes left)
Basic/Normal missions:
  • Faithful to Basics (1x of each Basic tower)
  • Personal Achivement #1 (7x same of a random kind of Basic)
  • It's a Common things that Matter (7x same of any Normal)
Rare/Special missions:
  • Rare Plant Collector (1x of each Rare)
  • Personal Achivement #2 (6x same of a random kind of Rare)
  • Specialist (6x same of any Special)
Combination missions:
  • Reunited Naga Family (Basic-Special - Murloc/Siren/Royal_Guard/Guardian)
  • Animal Farm (Normal-Superior - Chicken/Sheep/Cow/Pig)
  • Soaring in the Sky (Rare-Superiors - Sheep/WindrideOwl/Sentinel/Couatl/Chimera)
Superior missions:
  • It's a Free Magic Estate (Sell a Superior Magic Castle)
  • Daiso (6x of any Superior towers)
  • Modern Times (3x Goblin Factory)
  • Luddites Movement (6x Superiors - Sentinel/Juggernought/Pig/Couatl/Magic_Castle/Chimera) \You may NOT have a Goblin Factory present*
Miracle missions:
  • Be the First to build a Miracle (You always get this in solo-games)
  • Passenger (2x Miracle - Far_SeeMalfurion)
  • Gatekeeper (2x Miracle - Daemon_Gate/Dimensional_Gate)
  • We will be rich (2x Miracle - Alchemist/Magic_Vault)

Now to game tips.
First of all this is a map where you can save if you win, and if you save/load you gain ranks , and ranks gives titles, and titles gives a slow-aura (can be seen from "Scarecrow"-title when you hover top right purple flag in Farmers interface). This game has 40 rounds with a perk each 5 rounds (see #5) and a boss each 10th round. The boss-rounds are a challange and if you do missions you might need to halt and merge to not leak bosses and aim for missions again after the bosses. You can build two kinds of random towers, one for 175 gold that build basic towers and has 4% chance to be Normal (175 free gold in value) and 2% chance to be Rare (525 free gold in value), and also the 1500 gold towers that build Special towers and has a 4% chance to be a Superior tower (1300 free gold in value). The 1500 gold towers cost you 100 gold more than it would cost to build and merge a tower up to Special quality, but you don't need to build a gazillion extra towers to get that special, so that is 100g "wasted" that accually saves you alot more that likelly would be more or less useless in themself.
*Notice first that this map has a -save/load function.
**You can only save if you win, that means kills the final boss in round 40.
***Load code is found in this folder:
Documents / Warcraft III / CustomMapData / Grabiti's RPG Creator / RFTD English Version
****You can change zoom with command "-cam 165" (which is my prefered number), and 125 is default and 200 is max.

(#1) First win - make sure to play on Easy and save, it's +30 bonus ranks then (harder difficultys seems not all work with this). This is a compensation from the maker of map since the saves from older versions isn't compatible with this version. A bit werid that it only seems to trigger on Easy level, would been more logical if you had to go directly to a harder level to prove your ranks from earlier versions.
\It seems as you can gain this even if you once made it on higher level, but I assume you must start over on easy WITHOUT loading then.*

You need to know your required difficulty to gain ranks
(#2) You gain no ranks for win below your required level. For example as a "Farmer" you must play "Normal" difficulty or higher to gain ranks when win, which all who beat the game on easy and saved will have due to bonus-compensation mentioned in #1. On F9 -> "Titles" you can find this info, but I say it here also:
Rank 1-5 = [Seed] -> Required level / Easy
Rank 6-20 = [Scarecrow] -> Required level / Easy
Rank 21-40 = [Farmer] -> Required level / NORMAL!!! :)
Rank 41-60 = [Farm Manager] -> Required level / Hard
^(\This rank will show as "Hell" in statistics mentioned when code is loaded.)*
Rank 61-80 = [Farm Heir] -> Required level / Hell
\OBS!* You can't reach rank 61 except playing on Hell eventhough as a Farm Manager your required level really is Hard.
Rank 81-99 = [Miracle] -> Required level / Hell
Rank 100-149 = [Transcendence] -> Required level / New World
Rank 150-249 = [God] -> Required level / New World
Rank 250 = [Conqueror] -> Required level / New World
The effects of this titles you can read about on #2b...


The standard farmers/vehicles
(#2b) When you do save you grow in rank and by certain levels you gain a higher title. With that title also comes a slow-aura with a certain range, and this aura/range is bound to title and has nothing to do with what vehicle you see yourself in or switch to (same goes for vanity-avatars, it's just cosmetica, title is boost). To each level there is a designated vehicle as default, though due to some bug (?) most who gain the +30 free ranks is shown in the "Tractor", though their title and aura is the one represented by the "Red truck". The bonuses is as follows:
Title "Scarecrow" the "Tractor" has 4% slow-aura with 600 range
Title "Farmer" the "Red Truck" has 6% slow-aura with 800 range
Title "Farm Manager" the "Blue Truck" has 7% slow-aura with 1000 range
Title "Farm Heir" the "Sedan" has 8% slow-aura with 1200 range
Title "Miracle" the "Jeep" has 9% (slow-aura with 1200 range
Title "Transendence" the final "Car" has 10% slow-aura with 1200 range
Title "God" & "Conqueror" follows and has same bonus as above.
\*You can choose your appearance by typing all from -1 to -7 in chat ingame to pick the look of the farmer to the car in order of mention as well as shown in picture above.*

(#2c) The rank increase is based on which difficulty you play, and totaly ignores if you are a "Seed" playing "New world", there is no extra gain for that. The difficulty adds damage resistance to the critters and bosses, and on the highest level 44% of the damage is absorbed and you need the extra damage to compensate for that to kill things. Therefor harder difficultys starts with more gold so you can build more towers, on New World you get enough for 8 towers from start and can accually if really lucky get for example faithful round one (happened me once only though).
Any win on Easy/Normal gives +1 Rank per win.
Any win on Hard/Hell/New World gives +2 Rank per win.
\Again, see F9 -> "Titles" to see what ranks unlocks what "Titles" since you still get NO RANK if you play below your required difficulty.*
\*Another important thing to know is that to go to rank 61 DEMANDS that you play on "Hell" difficulty, eventhough that's not yet your standard minimum choice (but it will be as soon as you got the rank 61).*


This rather ugly and some cool avatars can you buy with enough points
(#2d) Vanity points can be used for buying vanity avatars, and as said before this is just cosmetica and your slow-aura is based on title no matter what you see yourself as. If you want to buy a avatar you must have the points needed, win last boss, buy and save last thing you do.You gain points based on difficulty:
Easy: 5p, Normal: 7p, Hard: 9p, Hell: 11p, New World 13p
* To load 100p vanity avatars type =1 to =9** To load 200p vanity avatars type @ and 1-5

(#3) Tactics. There is different ways to play this game that can make you stronger faster or very slow, and the later part can often be to slow if you intend not to die. You can go hard on one or the other way or choose a mix, I'll explain the ways I mean in 3a and 3b here...

(#3a) Merge-crazy. In general you get stronger early to mid game if you merge as much as possible, but you miss alot of resourses attainable through missions which will give you a weaker end-game. I'm not sure how much missions you can ignore (and hence miss out on resourses) and still win on New World (hardest), but I assume it's fully possible, but also that you might need to be more lucky with which miracles you get.
\You can still win easy on lower levels anyhow (dunno about higher, I always missiongreed), so this can be a good way to start knowing this map. U can make up for lack of mission-wood by sending more mini-bosses earlier than a missiongreed-person like me can do. However, you can never reach the same amounts of extra wood in the end, see first *comment on #3b since even a mission-greedy will start to spawn mini-bosses asap when strong enough, so it's only some extra early bosses you spawn where you can excel over the mission-greedy person.*


New World difficulty, solo, 17 mission, 4500 wood (faithful +200 missing in image)
(#3b) Mission-greed is the next level to play this map, my personal best is 19 missions in one game and the usual is 11-16. U can't make all missions each game and it's exremelly unlikelly to get all 21 in one game. This playstyle makes you pretty much weaker early game and past mid game also if going all the way with it, but endgame you are much stronger. I checked a game where I did 15 missions and there I had 3900 wood from missions, the merge-crazy will miss most (not all) of this.
\My general Resourse gathered through a game is 70-80k+ (96k+ best) and most people who don't do missions are around 45-60k total resourses. So the difference between them on final round is the extra towers/damage upgrade/items for miracles a real missiongreed can get for those 10-50k+ extra gold.*
\*My general number of Missions done through a game is 11-16 and my personal best is 19, but the last one was done in solo where I also had the mission for first miracle which I rarely get if playing with others. Screenshot above is from a game with missions that gathered 4500 extra wood, it was played on New World difficulty and in solo. "Faithful to basics" doesn't show there since it can't show more than 16 mission at once, sadly.*

(#4) Resourse-gathering and income in this game is partly some you get per round, as 175 gold (enough for one new basic tower) and 200 wood that always is put into your bank each new round if you still got lifes. Beside that you can do missions for extra wood, send mini-bosses for extra wood and fish and so get both fishes and other very good perks.


First 3x3 mission and then all in on one kind of crop of your choice, mine is grapes ^^
(#4a) Choose a crop and stick with it. Always do the 3x3 mission but after that stick to your crop of choice. The crop value increase each 15 built and in the end you'll have 30 higher price-range on your crop, mean the lowerst price you get is boosted by 30 and you secure yourself from really horrible prices.
\To make this work you ALSO HAVE TO put down crop on ground to avoid getting one giant stack that if you get forced to sell in order not to leak to death you can sell smaller quantities. This is done by RIGHT-click crop in inventory and LEFT-click to put it on ground.*


A beautiful day for fishing, plz no WaWoT!
(#4b) Fishing is a new content since 0.25 version and has a fish-mission to it. In the 0.47 version there is one extra kind of fish and the mission demands 4 kinds (Small fish, Carp, Herring and Red Snapper). Another change is that from round 16 you wont get any more baits, so the chance to get this mission is very limited. I'd say that about half the games you don't get it or something - and you can't do anything about it.
You can as with all things in inventory put the fishes on ground and save them to sell later, and many of you might seen others do this and wonder why they don't sell directly. The reason is that the fishes value increases each 5 rounds, so that after r5, r10, r15 and so on to r35 (last increase). I don't know the math for it, but I have sold fishes from first rounds to 100g+ each, which you never get if selling them first round. Still many fishes still go to crappy prices even late, so I dunno how this work exactly as said, but there is a factor of price increase for sure.
There is an awesome trick with fishing that works if you got a mechanical keyboard only I think, but you can reel the fishes in by just holding buttons instead of spamming them. This makes fishing a bliss so you can really enjoy Gods beautiful nature while fishing instead of it being a hard labor :)


This is where you call mini-bosses, and countdown (add 13 seconds) to first possible
(#4c) Mini-bosses can be sent from Town Hall building (right side of your Farm) and gives 100-400 wood if you make it, but takes 5 lifes if you don't kill them before exit. It's good for you if you play with players taking noticable longer time than yourself to kill all their critters, then you should send the bosses just in the late part of your own round when you see there is no risk of leak if you send the boss now (it should be some of your critters still alive when you do this, at least when the boss is a challange for you, you need the extra time before next round starts).
The ability for you to kill the bosses will be very different depending if you go hard on merge (stronger early) or do heavy mission-greed (weaker early), and also depends much on if you got slows (see #9a+#9b+#9c) - but as a rule of thumb I would say like this:
1st mini-boss, Eagle, 5k HP, +100w:
This one you can kill before the first real boss round 10 if you get good enough towers and is in general easy to kill after 1st boss (Round 10).
2nd mini-boss Stag 22k HP, +200w:
This one same as above, but more suitable before and after 2nd boss (Round 20). Merge crazy persons with good Miracle can easy take it down before.
3rd mini-boss Albatross 80k HP, +400w:
This one same as above, but more suitable before and after 3rd boss (Round 30). Same as above goes even here for the Merge-crazy ones.
\The mini-bosses can be called again after a cooldown on 5 minutes and this you should do as much as possible.*
\*No matter if merge-crazy or mission-greed is the playstyle all can spam all three bosses asap in the end, just as long as you time the trigger to a wise moment at least (where just after a round has started is the worst timing of all). You should use slow players as well as the pause between rounds to advantage.*


Have you not seen \"A Christamas Carol\"? See it and learn the lesson!
(#4d) Greedisdeath! In this map you'll often die due to greed, and in some way it's due to the fact that you hunt things that give you wood (which give you crop, which give you gold, which give you towers/upgrades). This is done in three ways in general:
A) Price-greed:
You refuse to sell crops to low prices and dies with no glory, but alot of crop in pocket.
B) Mission-greed:
You refuse to accept some missions will kill you unless you stop hunting them and merge more and dies with no glory but some lower tier towers standing there staring at you and you wonder "were you worth it?" as you stare back at them.
C) Boss-greed:
You overestimate your strenght and send mini-bosses to soon or in wrong time. You die with no glory and can watch your demise as the mini-boss and/or the round-critters is impossible to manage at same time. This often happens by misclick as well, so it's either pride or oupsie ;)

https://preview.redd.it/jqeg96hz4nx41.png?width=1425&format=png&auto=webp&s=db18bbe006ff4eaed47410c5d0dc6be0541d6611
(#4e) Sell to Town Hall "Casino". You can sell anything to townhall and then you get mostly 0g but you can also have jackpots and gain much more gold than items are worth. I dunno the stats for this, but a good tip is anyhow that you sell your fishingrod round 36 (or maybe 31) and hope for a price. I've gotten 2700 gold for a penguin (worth less than 20g otherwise), and heard of people getting about 4.5k - I dunno what's max. An ingame friend I trust claims to got 8k+ for a fish - and that's the most insane example I've heard of. Seems to be very rare to get this extra high prices though, so be prepared on that zero gold is what you mostly get. I guess the chance for higher prices here is also 5-round increase, and if so r36 should be last increase and highest amount from there to end. Earlier rounds seems to be always 0g, but not sure about that either.


Make your pick wisely, it has great impact
(#5) The 5-round perks. This are free boosts to your farm each 5 round, and they are as follows:
A) Price upgrade (15% increase in ALL kinds of crop values)
B) Random Tower of quality from Basic to maximum Superior.
25% chance for Superior
35% chance for Special
20% probability for Rare
15% risk for Normal
5% risk for Basic
C) Damage increase 10%. This can be taken 3 times maximum.
D) Randomizer for miracle tower. Gives 2 runs. WARNING: IF you stand within tower that you randomize first try it will disappear and you only get one go, so stand beside and with a little distance. The randomizer has 21 Miracle towers to pick from, and it can give same as you got. Another thing that's really a bug is that when you randomize a tower they don't (always?) get the damage upgrades you might have, but if you do yet another upgrade it will get it.
Now some tips for these choices.
General: Go for prices mostly early and damage in the end. In general I'd say go price round 5-20 and then damage round 25-35. The more rounds you get increased price on, the more gold gained ofc.
Alternative: You can also choose a random tower which if Master of Legend can be a valid choice, but on harder level the lower towers here will ruin much for you. To me this is to much of a gamble choice so I've stopped doing it.
Late only and maybe: The randomizer you shouldn't take unless you see you got a bad miracle you really want to switch, and hence it's always a late rounds choice only. This choice can be anything from almost useless to extremelly valuable. I take one each round 35 thought, but that is since I'm silly mission-greedy and might use it to get one of the three miracle-based missions.

(#6) Optional Merge. You can in this version choose both where your towers should merge (as before) AND which tower to be removed. This button is the 3rd button on the middle row.
\Select the tower you want to merge (where you want it to be) and click Optional Merge and with the crosshair you then get choose which to remove.*
(#6a) Optional Tower build, when to leave rare and below towers behind? As I said in the start you can also build 1500 gold towers that becomes special or if you're lucky Superior (4% chance). I feel like I need to give some advise since it's a pretty common question to IF or WHEN you should build these towers.
First off I wanna say that they are definetly very good to have as an option and yes you should build them. But - first off, from the very start you can't of course - and in my opinion you should absolutelly not start to as fast as you can either. This goes for anyone that wanna focus at least some on the missions, and a very Merge-crazy person can ignore this advise and likelly win map anyhow, at least on lower difficultys.
My advise to when you should start doing the 1500 gold tower is this. First of you want do finish all your missions that has Basic, Normal and Rare towers in their requirement - perhaps not the Personal Achivement #2 for many since it's the hardest among them, rest is pretty easy.
You also might wanna save a Murloc, Siren and Royal Guard for the Naga mission, and a Chicken and a Flying Sheep for the Animal Farm mission, so if you sell all others, save at least one of each of these - rest basic-rare's you can sell. For the "Bird"-mission this is also a Sheep (same as for Animal Farm ofc), and then a "Windrider".
Another thing that I personally think you also should try to get before you switch to the 1500 gold towers is the 4 Royal Guards I talk about in #9a.
It's a pretty nice feeling when you have got earlier missions, got your slows and also got the towers mentioned above for possible other missions, but now can sell all other crap and continue map without a trace of them (besides for Royal Guards that are really awesome).

This is where you choose to upgrade damage, but wait until you got a Miracle
(#7) Damage types upgrades. Don't upgrade damage types before you got a Miracle which damage you want to boost. Some miracles might be so bad that you rather replace them than boost them. Other miracles has abilitys which damage boosts twice as much as the regular damage do. You can pretty early do a couple upgrades to your miracle, but don't go to hard on it before you got several and know which is best to focus most at.
\Focus more on them which damage-type you got more of. Also them placed in middle island is higher prio than them outside of it.*

(#8) Keybind & Aiming/Sniping. You can keybind things and finding them with an easy push of a number to select them by using CTRL+# where the # is a number. The towers you should keybind should all be placed so that they can snipe critters going north for the exit, that means mainly the center-island and the place to left of of. You can also use some towers above and below this place.
For me my setup is like this:
CTRL+1 = Farmer
CTRL+2 = Town Hall building (for sending mini-bosses and later do upgrades)
CTRL+3 = Strong towers at north exist point, with best slow included.
CTRL+4 = Weaker towers enough to kill almost dead critters.
When you are close to leaking this can help you either not leak at all or at least minimize the leakage greatly. Any missiongreedy person must do this.


New World, Perfect round, 16 Missions, 89k res, 7 Miracles
(#9) Placement and unique ability towers. I always aim to mostly get Miracles mainly on middle island, and you can somewhat control that your best upgrades end up there, not always though ("Optional Merge" mentioned on #6 is very important for this). Above image is not perfect in my eyes, just my last really good game, so I will replace it some time. I have some comments on #9a, #9b and 9#c where this image suits as example thought.

Royal Guard & Guardian, both with 30% slow effect
(#9a) Slows #1. Royal Guards & Guardians. I always aim already from 1st boss to have a Royal guard on each side of center, which I get like 7/10 games or more. Guardian (former "Hydra") is also valid. Their slow works 100% and on a single target. The image just above #9 shows a perfect placement of the 4x Royal Guards as slows, and no matter if they stand closest to center (as the right one) or one square away (as other three) the boss will be perma-slowed both before coming into the attack range of center as well as all the way through and past it.

Cow, slow-aura 12% and 800 range
(#9b) Slows #2. Cows. They have a large (800) slow aura that slows 12% and any slow is good. This is a permanent effect and has no random to it, gives you more time to kill critters/bosses. Aim to have one or two (one on opposite sides), they cover most map and all center, more than two is more or less useless. The image above #9 here I only managed to get one cow, but it slows also past the path where critters/bosses walk on the oposite side of the center, so where my yellow car farmer stands somewhere the boss would be slowed by the cow on right side also, but not under that place.
This slow works 100% and on all target in range.

Juggernought, can be really good but also dangerous for health
(#9c) Slows #3. Juggernoughts. When they trigger and work as they should they are awesome and can save you from leakage and death. But sometimes they trigger and cause critters to run over eachoter in mass so that leakage is CAUSED by them instead of helping you. You can't snipe five critters on basically the same spot when they are fast, which most are to some degree. I think 1-2 Juggers is max what you should have, and it's best if they are toe to toe with at least one miracle since them doing a slow-shock-wave when no miracle can hit a boss it's almost useless. I don't value them as much anymore and in general I keep one but I merge if two. Another Miracle generally has better payoff since they always pack alot of damage, the Juggernought can far to often seem to have his crew sent on semester somewhere :p
This slow triggers random and rarelly and if triggered it effects all target in range of the towers center.

Obelisk (10%) and Magic Castle (12%) attack rate-aura with 600 range
(#9d) Boosts. Obelisks and Magic Castles boost rate of fire. They have close to same boost, but the Magic Castle has 700 range compared to Obelisks 500 on aura (both has 600 range on damage). It's important to know that they DO STACK with eachother (not themself), so to have at least one of each is good. I usally don't wanna waste two middle-island-spots on them so I aim to get them on the edge beside the middle in any of the four directions. As long they cover the most important miracles they are doing well. On the #9 image above I got one Magic Castle and one Obelisk perfectly cover the middle so that both of them give a stacking boost to the four Miracle in center. The Left Miracles there are boosted by the Obelisk only, and the south Miracle has no boost at all. The range of the Obelisk are exactly 4 squares with a small bonus, hence the towers that isn't on exact same row but 4+ something squares away also get bonus, as the bottom right (Mountain Dwarf) is on image. The Magic Castle is a little better, will type here again when I know exactly how much in squares.



Buy item for Miracle hero here
(#10) Items. They cost 500 wood each and each Miracle can have one, but no more. There are alot of items which can greatly improve your Miracle towers, but at same time some are almost useless (and some are on final boss I think). You might want to get your build more set before starting to buy these.

(#10a) You can move items between miracles/heroes/generals, either directly from one and put on another, or by putting it on ground from one and then pick up with another (a must if range is to big). If range is even to big for that you can drag it with your farmer by picking it up (which he can't) and drop it where you stand (happens by itself when you try to pick it up).

(#10b) Items with stun effect are especially good on end boss, try to get them on the one with the highest attack speed. This way those high attack speed/low damage towers that usally not is that good on bosses can become very useful.

(#10c) Wrong texts? There are some items that has text that seems to effect all surrounding towers but in reality only effect the one it's present in. I don't know all about this, but me and some friends have noticed it. For example, the Legendary item "Heritage of the Sea" says it "Increases damage of nearby towers by 30%" - but in reality it only effect the carrier of the item. I don't think this is same for the attack speed bonus items, and I dunno much more - but look up things if possible, and plz tell me if you notice anything in a comment below.

(#11) Final boss preparations. Here comes something VERY important that often can be the "Make it or break it" factor. You want to make sure that you get as much damage as possible to the most important damage dealers - they are ALWAYS of the miracle-kind. Not even the strongest Superior tower does much damage to the final boss even heavy upgraded, and any Superior tower without damage upgrade is more or less useless (unless they boost like the Magic Castle).

(#11a) Sell ALL the lower tier towers that isn't mentioned on the number #9 above, and also then even all superior towers that's not heavy upgraded in damage. Never upgrade damage for a Superior tower, only Miracles. This often give you many thousands of gold that you use for the most important Miracles damage upgrade. See end comment on point #7.

**End notes:*\*
I play this map on classic graphic since some towers are so large that they both makes towers behind them hard or even impossible to see (without Ins/Del turn image) as well as select.
I also think this map should be played on Normal speed becuse it becomes to hectic for my taste otherwise, especially at the end-boss preprations. Therefore when I host that's my preference, and you find me hosting games on Battlenet with the title:
Random Farm TD 0.47 (NormSpeed)
\That's maximum number of letters/numbers hence it's shortened*

I hope this helps you and that you'll become an awesome farmer - even better than a n00b like me ;)
submitted by ByFstugan to warcraft3 [link] [comments]

@AP: RT @APWestRegion: In the third state to weigh in on the Democratic presidential race, a casino workers' union considered one of Nevada's most influential endorsements is hosting three candidates at town halls. https://t.co/jfaiwzEzGF

submitted by -en- to newsbotbot [link] [comments]

Resident of Ward 2? Come to the Casino Town Hall Meeting to discuss having a Casino Downtown.

Councilor Farr is hosting a Casino Town Hall meeting, details are found at http://www.jasonfarr.com/ If you can't attend you can always let him know your thoughts by taking the online poll
submitted by bbraithwaite83 to Hamilton [link] [comments]

Covid-19 - new January lockdown rules - what you can and can't do

The Catalan government has just announced updated rules and guidelines for the post-Christmas period.

As of Thursday 7 January:

You are not allowed to leave or enter Catalonia without good reason (e.g. work, emergency, important administrative reasons, court summons, caring for dependents, etc).
Municipal lockdown Thursday 7 January - Sunday 17 January (inclusive)
The daily curfew rules remain:
Bars and restaurants:
Shops, stores and other businesses:
Culture
Education
Sport and fitness
Others
Work
submitted by thebadrash to Barcelona [link] [comments]

I need advice about how to act like my husband

He works full time and is a pig. Won't lift a finger around the house. Leaves his literal garbage everywhere. If I bag up trash and set it outside, he'll walk around it and refuse to take it around the house to the cans on his many 20+ minute smoke breaks. Weekends are soul crushing because the house can be as nearly spotless as a house can be with a toddler and by Sunday it's completely trashed because I refuse to clean up after him and he refuses to grab a vacuum and suck up the food mess both HIM and the toddler left in the living room, kitchen, dining room, and even the bathroom sometimes.
This man even refuses to wipe off his shit smears on the toilet bowl and regularly splatters shit up onto the underside of the seat. I haven't cleaned "his" toilet in months and there's a nasty brown ring in it cause he leaves his piss in there for days and only flushes if he shits but won't make sure it all went down so sometimes there's still shit floating in there. Unfortunately its the bathroom with the tub so I have to clean the tub for my kid and I to bathe.
He had four days off for Christmas and again for New Years. God strike me dead if I'm lying that my socks were brown and crusted from the crumbs of food and mud he tracked in. There's a bench and a boot tray by the door. I watched him come in, step OVER the boot mat right in front of the door, walk through the living room, stop to scrape his boots on the living room rug his daughter lays on and plays on all day, and then trip down the hall to our room with light tan carpet. The mud stains on the rug are still there because I don't own a carpet cleaner and the rentals are out right now. I fully believe he does this om purpose as a way to blatantly disrespect me and tell me to go fuck myself.
Over his four day Christmas vacation, he walked out the door and disappeared for 11 hours. When I asked him where he was, he told me he was two towns over (2 hours one way) with his mom shopping. He just walked out the door and decided for me that I wasn't going to get to enjoy any time for myself and that I was going to parent alone. He didn't even ask how our kid was doing.
Over his four day New Years vacation, he pulled thr disappearing act TWICE. On New Years eve he decided he was going to go to the casino with his mom. Never mentioned this or asked how I felt about it. Just walked out the door and left the toddler with me. Never asked how she was doing. Came home at 3am. On New Years day, I woke him up at 8 am and he got mad because he had gotten in late. Not my problem. He then stormed around the house for a few hours until his mom called him to ask if he wanted lunch. He didn't talk about it with me. I overheard it (she was on speaker) and he just started getting dressed. When I asked where he was going with his mom, he said "No where." So he's lying. Okay. So I call her up and ask if she'd like to hang oit with her grand daughter and she says yes! Send her with him! (I told her I needed to get some work done without her up my ass). This pisses him off and he goes and sits in his car so that I am forced to get her ready and her bags packed with snacks and clothes and diapers and toys and I put her in the seat and kiss her goodbye.
Not even 40 minutes later he bangs open the door and she's crying. He rants about how she was a BRAT the entire time and embarrassed him and blah blah blah. Shit I deal with daily because she's a toddler and that's what they do.
He puts her down, dumps her bags down, and walks out the door. He's gone from 2pm to 1am. He just decided for me that he was going to force me to care for her instead of getting my work done because he didn't want to parent that day.
So the next day, Saturday, I wake up before the two of them, set the monitor right next to him on full volume, and walk out the door. I got some work done, groomed my dog (takes an hour just to dry him after a bath and then I gave him a hair cut), sat in a parking lot with a hot lunch, browsed a Home Goods. I was gone 5 hours and I was dying to get back home. I never called to ask how she was and I desperately wanted to. I went back home to a fucking pig sty of a house. She was also filthy from feeding herself a messy lunch and not being cleaned up after. She was also over tired and sobbing when she saw me because of course he didn't put her down for a nap.
How the hell am I supposed to enjoy being "off duty" and doing things I want to get done or just playing hooky from parenting? I thought about getting a hotel room just for me, but I'd be miserable sitting in a room all by myself constantly fighting the urge to video call to see her. And then I know I'd go home to even more work than would have happened if I had just stayed.
How do I manage to act like a man who clearly wants to skip out on parenting every chance he can even just for one day/night???
submitted by plebsbepleebing to breakingmom [link] [comments]

9/11 and the Mandela Effect

9/11 and the Mandela Effect
You’ve probably seen the meme that says we’re living in the wrong timeline. While this sounds like a joke, there might be some truth to it. There are some researchers who claim what happened on 9/11 was a temporal event that caused our timeline to split in two. Supposedly there is a parallel world where the Twin Towers still exist and the apocalypse is being avoided. This is not to say I think we are living in the wrong timeline, but that is something I will get into in another thread. Just know that there is still hope.
Perhaps the darkest timeline is needed for some collective shadow work.
However, I do think our timeline has been altered and probably more times than once. While this is not something you can really prove, there are many oddities surrounding 9/11 as well as a synchronistic pattern hidden in pop culture that seems to point to this. In the movie Back to the Future, after the protagonist accidentally activates a time machine and alters the future, the Twin Pines Mall becomes the Lone Pine Mall. Notice how the clock reads 9:11 when flipped upside down.
134 reads like hel when flipped upside too. Are we living in a bardo state like in the movie Jacob's Ladder or the show The Good Place?
Was this a reference to the Mandela Effect and the Twin Towers becoming the One World Trade Center? In the second Back to the Future movie, the protagonists accidentally create a new timeline where a wealthy man named Biff takes over their town. Biff lives in a skyscraper casino and turns their town into a chaotic dystopia. According to the screenwriter Bob Gale, Biff was based on Donald Trump. This is not a political statement, I’m just saying it’s odd how things turned out.
I wonder if Bob Gale knew Trump would run for president?
In the Super Mario Bros. movie, a meteorite impact millions of years ago caused the universe to split into two timelines, the one we live in, and one where dinosaurs evolved into a humanoid race. President Koopa, a reptilian human hybrid, seems to be another caricature of Trump. President Koopa wants to merge his dimension with ours and attempts to rule Manhattan from the Twin Towers, which are portrayed as a gateway between worlds. The Super Mario franchise is strange when you think about shamans eating mushrooms to commune with serpent gods.
Looks kind of similar, right?
There are many more examples of the WTC acting as a gateway. In an episode of Teenage Mutant Ninja Turtles, the Twin Towers are used to transmit energy that propels the earth into another dimension. Take note of the sphere between the buildings, this will become relevant later. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe.
I miss cartoons.
Another interesting example can be found in Star Trek. In the show, space explorers are sent back in time to stop an alien invasion in the 1940s that altered the outcome of WWII and allowed the Nazis to invade the US. Once they kill the alien leader, one of the characters tells the protagonist that the timeline has corrected itself just as an image of the Twin Towers burning passes in the background.
From Star Trek: Enterprise
The idea of a parallel world where the Nazis won WWII is very prominent in pop culture. But why is this? Is it possible creative people can intuitively sense other realities while absorbed in the act of creating? Philip K. Dick believed that’s what he did when he wrote The Man in the High Castle. He claimed:
"I in my stories and novels sometimes write about counterfeit worlds. Semi-real worlds as well as deranged private worlds, inhabited often by just one person…. At no time did I have a theoretical or conscious explanation for my preoccupation with these pluriform pseudo-worlds, but now I think I understand. What I was sensing was the manifold of partially actualized realities lying tangent to what evidently is the most actualized one—the one that the majority of us, by consensus gentium, agree on."
Coincidentally, Philip K. Dick was one of the first modern thinkers to predict the Mandela Effect. He once declared:
“we are living in a computer-programmed reality, and the only clue we have to it is when some variable is changed, and some alteration in our reality occurs.”
The Nazis were rumored to be in possession of a time machine known as Die Glocke, or in English, The Bell. They were supposedly taught how to build this device by extraterrestrials and the craft was said to be kept in a facility known as Der Riese, or The Giant. It sounds far fetched, but The Nazi Party was actually formed from The Thule Society, an occult group that dabbled in channeling and other magical practices. They were also known to use the Black Sun symbol, an esoteric representation of a gateway into another dimension.
https://en.wikipedia.org/wiki/Black_Sun_(symbol))
In Twin Peaks, a show about a small town caught in the midst of an interdimensional battle between good and evil, there seems to be a reference to Die Glocke. In season 8 there is a device that looks just like it, and at one point, a character called The Giant appears next to it.
A conception of Die Glocke compared to the mysterious bell device in Twin Peaks.
Twin Peaks is full of occult symbolism. In one episode a character is given instructions to find a portal that opens 253 yards east of Jack Rabbit’s Palace at 2:53 pm on October 1st. This portal is located in Washington. However, there is another in Las Vegas. Strangely enough, on October 1st, 2017, the Las Vegas shooting occurred in a lot 253 yards away from the Luxor Hotel, a giant black pyramid with the strongest beam of light in the world shooting out of it. Victims were mostly those attending the Route 91 Harvest music festival.
There's also black pyramids on the instructions.
But it gets stranger. Jason Aldean was one of the headliners. If you look at his tattoos, there’s a Jack card and an Ace card underneath a black sun, which as mentioned earlier, is an occult symbol that represents a portal. This card from the Illuminati game is almost identical. A Jack is worth 10 points. An Ace is worth 1 point. This odd coincidence seems to be a reference to the date 10/1. Keep in mind this date looks like the number 101. This will become relevant too. But was the Route 91 Harvest a literal harvest of souls meant to energize a portal?
This one is too much of a coincidence for me.
The name Twin Peaks seems to be a reference to the Twin Pillars, a Masonic concept that originated from the Biblical idea of Boaz and Jachin, two pillars that stood on the porch of King Solomon's Temple. The Twin Pillars can be found in ancient architecture all over the world and are sometimes used in Tarot. They are said to represent a doorway into a higher realm. In this Masonic artwork, you can see the Black Sun between them.
Jachin, Boaz, and the Black Sun.
The Twin Pillars and the gateway in between can be represented by the number 101. In Twin Peaks, the entrance to The Black Lodge, a place that exists in another dimension, is depicted as a rabbit hole between two trees, which resembles a zero between two ones. In George Orwell’s famous novel 1984, Room 101 is a place where people’s worst fears come true. In The Matrix, Neo’s apartment number is 101. Here it’s interesting to note that he escapes the matrix by going in room 303. This year marks 303 years since Freemasonry was founded. Perhaps they will make their getaway come December? Many occult researchers claim the Twin Towers were supposed to represent the Twin Pillars. There even used to be a statue called The Sphere placed in between them, making the buildings resemble the 101 Gateway.
The Black Lodge entrance from Twin Peaks and The Sphere centered between the Twin Towers.
Is it possible that the WTC‘s design was intended to create an interdimensional doorway using sacred geometry? Some say the Twin Towers even acted as a tuning fork. The buildings were wrapped in aluminum alloy with a resonant hollow interior. If you look at the picture above and to the right, you can kind of see how the sides of the towers even look like one. The Colgate Clock also once faced the WTC from across the water. If you’ve read my previous threads, you’ll probably notice it’s octagonal shape. Many portals in pop culture are portrayed as being 8 sided, like CERN, the largest particle collider in the world. Many conspiracy theorists speculate CERN is actually an interdimensional doorway. Some of the scientists working there have even said this. Why is there so much symbolism? Can it all really be just a coincidence at this point? Did 9/11 really alter our timeline?
The Colgate Clock compared to CERN.
According to many people, 9/11 is the reason the Statue of Liberty’s torch is closed. However, this isn’t true. Lady Liberty’s torch has been closed for over 100 years. Yet, there are some people who claim to have visited it. But according to official history, this is impossible. In this reality, The Black Tom Explosion was the reason the Lady Liberty’s torch closed. The explosion occurred in 1916 and was one of the first foreign attacks on US soil prior to Pearl Harbor. The explosion was also one of the largest non-nuclear explosions ever documented. The explosion was so powerful it caused the outer wall of Jersey City's city hall to crack and the Brooklyn Bridge to shake. Ironically, besides Lady Liberty’s torch, the explosion lodged shrapnel in the clock tower of The Jersey Journal building, stopping the clock at 2:12 am. It also caused windows miles away in Times Square to shatter. Perhaps the matrix was trying to tell us something. Was this a time shattering event?
https://en.wikipedia.org/wiki/Black_Tom_explosion
https://www.tripadvisor.com/ShowUserReviews-g60763-d103887-r126254125-Statue_of_Liberty-New_York_City_New_York.html
Some people also claim they remember the Statue of Liberty being on Ellis Island. However, it has always been on Liberty Island. Once again, this is not something I recall learning in school. I’m sure some people do, but if my theory is correct, it’s because only some people in this timeline are from the old one. However, you can still find what appears to be residue left over from the previous reality.
Residue from a previous reality?
There are references in pop culture that seem to hint at the connection between the Mandela Effect and Lady Liberty as well. In the video game Assassin’s Creed Unity, the protagonist must find an exit portal to get himself out of a simulation. He finds it on the statue’s torch. In the movie Men in Black II, the statue’s torch is actually a giant Neuralyzer, a handheld device that uses a bright white flash to wipe people’s minds. At the end of the movie, the torch is activated and it illuminates the sky, erasing the memory of everyone in New York City.
The scenes from Assassin's Creed and Men In Black II
In the Netflix series The OA, a show about people who can jump between parallel universes, the Statue of Liberty shows up a lot. It seems to play an important role that was never really explained due to the show’s sudden cancellation. Some fans have pointed out that in one scene, Lady Liberty is holding her torch in the wrong hand. Some say this was just an error while others think it may have a deeper meaning.
The Statue of Liberty scene from The OA.
In The OA, the protagonist searches for The Rose Window, an object she says acts like a portal to other dimensions. I find this very symbolic considering the Twin Pillar symbolism mentioned earlier. Many older cathedrals have huge rose windows centered between two tall towers.
Old cathedrals with 101 Gateway symbolism built into the architecture.
If you’ve read my previous threads, you might have already made the connection that the 101 Gateway is another version of the Saturn Stargate. If you’re not familiar with the theory, we live in a simulation controlled by Saturn and the Moon, and The Elite are tying to break out. Our simulated reality is sometimes represented by a cube, and some say The Kaaba is one of these symbolic structures. The Kaaba sits between two pillars underneath a clocktower with a crescent moon on top.
Kaaba at Mecca.
Ironically, Fritz Koenig, the artist who created The Sphere sculpture between the Twin Towers, said The Kaaba was the inspiration behind his art installation. We can see this symbolism repeated in much of our pop culture as well. In the video game Fortnite, a giant cube destroys a location called Tilted Towers then forms a portal in the sky. At another point in the game, it is revealed that the cube’s true form is a giant demon named the Storm King. His horns are reminiscent of a crescent moon.
The second time you fight the Storm King its at a location called Twine Peaks lmao.
But are there anymore significant Mandela Effects associated with the WTC? According to some people, Hurricane Erin never happened in their timeline. If you‘re unaware, like I was until recently, there was a massive hurricane headed right for New York on the morning of 9/11. Because of the events that occurred on 9/11, I understand how Hurricane Erin would be easy to forget. Nevertheless, the storm was strange. Hurricane Erin, which was slightly larger than Hurricane Katrina, received almost no media coverage as she charged toward New York City. On the morning of 9/11, just as the planes were about to hit, Hurricane Erin grew to her largest size, but slowed down and remained almost stationary off the East coast. But right after the WTC fell, she made a sharp right turn and headed back out to sea.
Hurricane Erin on September 11th, 2001.
Hurricane Erin’s name is also interesting. The name Erin originated from Ériu, a goddess typically seen by the sea playing a harp. I find this curious becau HAARP uses extremely powerful radio frequencies to heat up the ionosphere and create clouds of plasma. Not only does this affect the climate, but the electromagnetic waves produced by it could hypothetically mess with our minds, perhaps changing or even erasing our memories. se many conspiracy theorists blame HAARP for both weather manipulation and the Mandela Effect.
https://en.wikipedia.org/wiki/%C3%89riu
https://en.wikipedia.org/wiki/High-frequency_Active_Auroral_Research_Program
In my last thread, I talked about MH370. I believe it’s disappearance, like the events discussed in this thread, was a part of a Saturn Stargate ritual. A sacrifice to the god of time. Would it be beyond the god of the fourth dimension to grant someone access to a wormhole? Perhaps The Elite are not purposely creating Mandela Effects and branching timelines. Perhaps it is just a side effect of trying to beak the matrix. But I digress. At the end of my last thread I said I would talk more about rabbit symbolism and its association with time travel. However, before I talk about that, or the Law of One, I thought I should talk about this first. Thanks for reading.
Oh yeah, in case you did read my last thread, check this out. The fact that this article was posted 2 weeks after my MH370 conspiracy post has me kind of spooked lol.
https://nypost.com/2020/10/07/washed-up-debris-on-australian-beach-could-belong-to-missing-mh370/
submitted by nickhintonn333 to conspiracy [link] [comments]

[lets build] 100 shops and attractions that might be in a (fantasy) capital city

  1. The palace
  2. A royally sponsored library
  3. A dance/performance hall
  4. Bards Guild
  5. A shop selling illegal magic items
  6. Alchemist's shop
  7. A jeweler's shop
  8. A history museum dedicated to the history of the royal family
  9. Headquarter of a nation-wide business
  10. Nation's largest ball of twine
  11. A walking tour of alleged haunted attractions in the city (ghost tour)
  12. A gift shop selling merchandise of the royal family (keychains to dinner plates, to wall banners with the king's face!)
  13. A store selling exotic pets, meats, and spell components - all sourced from the same group of creatures
  14. A warriors training hall
  15. Two competing spell component stores who spread rumors about each other to rediculous extremes
  16. A wig store
  17. A laundering/housekeeping service ran 100% by unseen servants
  18. A children's toy shop selling enchanted stuffed animals & toys
  19. A "help wanted" board with work requests and ways to make a few GP
  20. Ruins that have become a tourist attraction
  21. A wax museum, made of wax golems
  22. A ghost removal service
  23. A wine tasting room
  24. An aquarium!
  25. A currency exchange booth
  26. A weekly farmer's market
  27. An archery range
  28. A botanical and sculpture garden (possibly with a magic element)
  29. A hag coven
  30. A shop of some kind that pops up in various places around town and disappears a few days later
  31. A pet shop, selling both companions and the supplies needed to care for them!
  32. A renowned theater or opera hall
  33. A magical bathhouse fed by spring with healing properties
  34. A literal black market, hidden in the seedy area of town. All stalls are painted black and they sell various illegal items
  35. The bard college
  36. A cursed item prank store
  37. A spooky wizard's tower that city officials dare not mess with
  38. A perfume shop
  39. A large tree in the center of the city that pours a fountain of sap with magic properties
  40. A central park
  41. A thrift shop for magic items
  42. Military headquarters
  43. A massive bridge crossing a large river that splits the city
  44. A well-favored locksmith
  45. A shoemaker with a foot fetish
  46. The Butcher, The Baker, and The Candlestick Maker
  47. An old woman who somehow is always making soup for the entire city
  48. An inn that's nation famous for its free breakfast buffet
  49. An armorer who will put spikes on everything
  50. A reformatory of children from thieves and other crime guilds
  51. All-In Broth: a giant cauldron of free soup that's been cooking for years, full of who knows what!
  52. A fortune teller
  53. A casino
  54. A cemetery for the royal family
  55. A fair or carnival
  56. A Adventurer's/Hero's Guild
  57. Embassies of other realms
  58. A zoo, complete with a petting zoo!
  59. A giant boulder in the center of town with a +3 long sword lodged in it that no one has been able to remove to date
  60. Temples of the largely worshipped6 deities
  61. Home of a child prophet, who's gift has been granted by an Old God
submitted by Anxious_Masochist_ to d100 [link] [comments]

The Fall were a group from Manchester founded by the enigmatic Mark E. Smith in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall. The group would go on to influence many bands over it's 40+ years of existence, such as Pavement and LCD Soundsystem. (Click link for write up on band)

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
P.S: For any fans of the fall, what is your favorite album/song by the fall and why?
If you want to, you can come check out my subreddit Collectionhauls, where I've been posting vinyl finds I've had at the flea market, and have been posting music to check out since March. If you want, you can come post something from your collections to show to others. Anyway, goodbye and I hope you enjoyed my post and possibly enjoy the Fall even more.
submitted by ryuundo to CoreMu [link] [comments]

Lets Talk: The Fall

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
I personally believe that the Fall, while revered in Post-Punk circles and UK indie music, I feel that they are still highly underappreciated in popular music. I feel that they should have been on the same level as the Cure or Joy Division in their cultural significance to music in general. However, what we do have from the Fall is great and I can say that I love them dearly.
For any fans of the fall, what is your opinion on the significance of the Fall to popular music? What do you find to be your favorite aspect of the Fall's music?
submitted by ryuundo to LetsTalkMusic [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1986
1987
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Summary of AEW Angles and Storylines leading into Full Gear, with links to Video

Here is a relatively quick summary of the major angles leading into Full Gear. Links to AEW's Youtube, Twitter and Instagram with highlights and clips of what is going on. I'm including other angles that I feel might end up being relevant to Full Gear, but am not attempting to summarize everything.
The Buy In: Serena Deeb (NWA Women’s Champion) vs Allisyn Kay
Summary: Serena Deeb is a wrestling veteran, very skilled in the ring, who has just become the NWA champion, in addition to being an AEW wrestler. Allisyn Kay, a former NWA Champion, wants her old title belt back.
John Silver vs. Orange Cassidy
Summary: Orange Cassidy is a lazy wrestler who can go toe to toe with the best, if he bothers to try. John Silver, a member of the Dark Order, is a little bundle of hyperactive aggression. Orange Cassidy took on the leader of the Dark Order, Mr. Brodie Lee for the TNT championship. While Mr. Brodie Lee won, the Dark Order, and John Silver in particular, want to punish Cassidy for even trying in the first place.
This will be a pretty comedic match, by two people who are genuinely good in the ring.
TNT Title: Cody Rhodes (TNT Champion) vs. Darby Allin
Summary: Cody is the son of legendary wrestler Dusty Rhodes, a charming talker and face of the company. He is the TNT Champion. Darby Allin is a reckless daredevil. They have faced off often over the past year, with Cody barely managing to win every time. Will Darby finally win over Cody?
World Tag Team Titles: FTR (AEW Tag Team Champions) vs. The Young Bucks
Stipulation: If the Bucks lose, they can never challenge for the Tag Team belts again.
Summary: FTR are arrogant brawlers who say they're the best tag team in the world, and they have the AEW Tag Team titles to prove it. The Young Bucks are arrogant high-fliers who say they're the best tag team in the world. They've both been arguing over who is the best for years, and now finally get to prove it. Previously, FTR messed with the Young Bucks by manipulating Hangman Adam Page, taking the Bucks out of the last title match, and the Bucks are still upset about it.
Women's World Title: Hikaru Shida (c) vs. Nyla Rose
Summary: Hikaru Shida is the AEW Women's champion, who had been doing an open challenge for her title. Nyla Rose is a bruiser of a beast, loving to slam women through tables. She's recently gotten Vickie Guererro as her manager. Nyla lost her world title to Shida earlier this year, and has been waiting for a rematch.
World Title Eliminator Tournament Final: Kenny Omega vs. Hangman Page
Summary: Kenny Omega and Hangman Adam Page until recently were tag team champions. Hangman's bad decisions lead to their defeat at the hands of FTR. Now Kenny wants to go back to being a singles star, and Adam Page feels abandoned and hurt. Can the sad drunken cowboy beat his former partner, one of the best wrestlers on the planet? Winner of this match gets a shot at the World Championship.
The saga of Kenny Omega and Hangman Adam Page is one of the best storylines in wrestling to date. The first chunk of it is summarized here, and the second chunk was summarized by me here.
I am not including the Being The Elite segments here too, even though Hangman has been doing some REALLY good work there, because they are really tied up with other plots and hard to summarize briefly.
Chris Jericho vs. MJF
Stipulation: If MJF wins, he can join The Inner Circle.
Summary: Chris Jericho is a raging egotistical rock star, and leads the villainous Inner Circle. MJF is a spoiled egotistical rich guy, with a massive bodyguard in Wardlow. MJF wants to join the Inner Circle, but has to beat Chris Jericho to prove he has what it takes.
Elite Deletion: Matt Hardy vs. Sammy Guevara
Summary: Matt Hardy, a legend in the ring, has been trying to get Sammy Guevara to reach his full potential by leaving Chris Jericho's side. Sammy doesn't want an old man telling him what to do. They've been feuding for months now, with both of them getting injured along the way. It really needs to end.
This will be a cinematic match, filmed at the Hardy Compound.
AEW World Title "I Quit" Match: Jon Moxley (AEW Champion) vs. Eddie Kingston
Summary: Jon Moxley is a tough bastard, who spent years in the WWE, and beat Chris Jericho to become the AEW World Champion earlier this year. Eddie Kingston has been an indie wrestler for years, struggling to make ends meet before recently joining AEW. Eddie thinks Moxley is a sell out. Moxley thinks Eddie has become bitter and jealous. Once friends, now they're going to practically murder each other in the ring.
NOTE: The promos that both Moxley and Kingston are giving are PHENOMENAL.
submitted by mugenhunt to SquaredCircle [link] [comments]

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